In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Make sure you dont accidentally download the old version of the mod. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. You need to sign in or create an account to do that. Create an account to follow your favorite communities and start taking part in conversations. These days it receives rare updates as most work now goes into R56. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. This is done by putting the terrain within the scope of the sub-unit type or category. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. Doesn't seem to crash when I play normally. Join. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. It gets unlocked by researching technologies and is produced by production lines. If you spot a mistake then you are welcome to fix it. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. The 'add_equipment' or 'ae' command can be used with these codes . If you have a related Youtube channel, enter the URL. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Information, Frequently Asked You need to sign in or create an account to do that. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. start_year = 1935 assigns the year at which the technology is intended to be researched. This command removes 100 of 'infantry_equipment_1'. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. does it allow tank, ship, and aircraft designer menu? Officially compatible up to Patch 1.9.3. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. At the time of writing, an update to 1.10 Collie is expected within the next week. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. For example: you want to get light tanks, for which the . The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. Interactive corporate website. Technologies can be used to apply effects and static modifiers towards the country researching them. Equipment is the military hardware needed by units to operate and largely determines their stats. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. Questions, Paradox If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. Do read our fullreviewfor the whole story on this mod. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. which get used in determining which container exactly to use. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The GFX also decides the size. Strategic destruction or Grand battleplan). In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. 44. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. The background box which GFX is used. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). These are the only ships whose equipment can be obtained through cheat codes. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Valve Corporation. This in particular is done in the. Notably, this also applies to the modifiers of the technology. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. In either case, countries can further modify several types of equipment by spending the respective kind of experience. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Fully compatible up to the current version and all DLC. Road to 56 is all about alternate history and . This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Create a new text document using word pad or similar software, then copy and paste the below into it: The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. New comments cannot be posted and votes cannot be cast. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play By default, there can be no more than 3 sub-technologies defined within an item[4]. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. A Legacy version for Version1.9 and below playerscan be found here. However, they are mostly similar in definition. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. I see a lot of "how to win as the soviets" posts in here. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. Press J to jump to the feed. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. ae 1000 infantry_equipment_3 A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes I try ae 5000 infantry_equipment_1 and it isnt accepted. This mod is compatible with Version 1.10 Collie & all DLC. Why fight WW2, when you can fight WW1 instead? With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. 429. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Equipment is the military hardware needed by units to operate and largely determines their stats. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. Many of the factions will have their own unique decisions and focus trees. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. But you have to go down the Confederate path. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. Valve Corporation. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Convoys (only 1). The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. He/Him. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. research_cost = 1 assigns the base research cost for this technology. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. The offset in pixels to use a singular unit when positioning technologies. All trademarks are property of their respective owners in the US and other countries. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. This assigns a particular experience type to the technology. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Keep your eye on this one. A family of equipment types share common mechanical parts that make transitioning production between them easier. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Well youre in luck! With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. This item has been removed from the community because it violates Steam Community & Content Guidelines. If you're looking for equipment codes, check out our equipment names list. The mod is still in relatively early days, and theres only dedicated content up to 1885.
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