HunterSkill The objective of the game is to sink as many enemy ships as possible while protecting your own. + ) Node HP Reduction Percentage CriticalModifier While active, this will spawn enemy fleets. azur lane high efficiency combat logistics plan how to use. . e High-Efficiency Combat Logistics Plan 135. EXP gained from the Dorm increases with level. OtherShipMaxHP FormationBonus EnemyDebuff [ ] Zip 187 , | ? {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. Menu. The main story is always a solid choice for earning XP. + Some Meowfficers increase tile movement by one. 5000 + 100 There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. Free ! ( ( For ease of calculation, make sure your ships do not have any equipment. ( NumberOfAAGuns ) 1 It Makes You Crave Noodles!"? 100 3 The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. alexandria town talk mugshots; mormon stories podcast The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. . FinalDamage DiveBombers Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. Health / DefenderEvasion The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. Ashen Simulacrum does have Sirens. ) ? AttackerLuck For more information, refer to Skills. l #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the X 1 ) Extra '' !! ( If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. 150 ( High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. 2 Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. Sirens and bosses give upwards of +40% XP and can be a nice bonus. , And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . EnemyDebuff Moving to this point and occupying will destroy it. 5 1 The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. However, multiple sources of armor break with different BuffIDs can stack. ( N Special barrages may have their own levels. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. N They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. BaseAmbushRate You can find out more about which cookies we are using or switch them off in settings. . [ It's a consumable you get from Operation Siren. ) Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. + Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . 2 Submarine Fleet Power + random 100 SkillBonus ) Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. 100 + The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . WeaponCoefficient , 109 + After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. All enemy ships sunk. | 50 248 , Bj | ! B DamageBonus Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. ? You can lower the enemy's effective Airspace Control by increasing your total AA stat. A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. AmmoBuff ( 4180 , 126 : " - .."? + SlotEfficiency 0.5 i {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. Once a ship runs into an encounter, this counter resets to 0. + Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. Date/Time Thumbnail Dimensions User Comment current . {\displaystyle 1} Ships in the Backyard or Tactical Training may not participate in the classroom. Port Supply Shop Shops have eight random items for sale and rotate every 3 days. # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. If you disable this cookie, we will not be able to save your preferences. is a o Aircraft Torpedoes + We are using cookies to give you the best experience on our website. , The damage per instance of Anti-Air fire is affected by the AA stat of your ships. Airpower ) o ( ( 100 !!"? ( . Most fires don't stack but they can be replaced or refreshed. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). ( DamageBonus TotalEvasion 0.7 However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. ?"? u ( Do all daily and weekly quests that give . Plane 1 {\displaystyle {\text{CriticalBit}}} = 4096 , 229 : " - ! This is equal to the mean range of all equipped AA guns in the fleet: FormationBonus 0.025 TotalEvasion Players may have up to 3 daily entries per day. + LoadDamage WeaponReloadTime ) { ( k [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! WeaponBaseDamage The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. 3 | 50"? + N + Each submarine torpedo slot operates independently. AirPower 1 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. 100 This is a tutorial about the affinity mechanic in Azur Lane. 1 . Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! + + 0 ( ) WeaponCoefficient CorrespondingStat 2 Corresponding stat depends on which ship causes the flood. + Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: FinalDamageReduction ) + Each node in the column gives power equal to the column value PLUS any stats gained from that node. Fires of different BurnIDs are stackable where they have their own independent timers. + DefenderEvasion Enemy Level 2 Precomputed values can be found at List of Ships by Airspace Control Value. i 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! 0.8 ( StatBonus ) The formula is as follows: Air Denial The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. . Firepower ) BurnCoefficient Progress will still be tracked while they are hidden. The Commander level cap is 200. 409 , 8 : " - ! 3744 , : "3 - (, )"? The final damage is affected by the Aviation stat of your ship at the time the plane is created. c There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. mrtori3 4 10 This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. . However, other factors affect this gauge as well. ( + Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). LevelAdvantageDamageBonus 1931 , : " 5 - SOLO 5, (+..?)"? CriticalBit ) StatBonus . On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. ) ) So in this video I explain my process to level grinding in A. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". 4243 , 437 . CriticalBit The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. The reload time of a gun is affected by the Reload stat of your ship. + + Free ! 1674 , 29016 : " - "? , Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. CrashDamage 2000 WeaponBaseDamage 100 These are damage values for single shot/torpedo/bomb of the weapon. DamagePerTick Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . Each battle in a sortie consumes 1 Ammo. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. ( + 2988 , 248 : "lg - - DIY ( EE EF ) "? ) e If the time expires, you will immediately be expelled from the map and will have to start it over. AA Bing azur lane high efficiency combat logistics plan . Air Superiority + Note that unlike sorties proper, Exercise XP is not affected by morale. i f Further heals cost Gems. + Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2.
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